Sr. Software Engineer - Procedural Tools

Electronic Arts Inc. Ontario , CA 91761

Posted 4 weeks ago

Electronic Arts Inc. is a global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Full Circle is a studio that was formed in 2021 and we're working on the next evolution of skate. We are proud to build a team that is geo-diverse, and while our home studio is based in Vancouver, BC., everyone can choose to either come into the office or work from home as much as they want. We prioritize inclusivity and diversity in our studio and we continue the push to be better every day.

Much like the values of our studio, our goal for skate. is to create a positive, safe and inclusive social destination where players can be themselves and feel like they belong. To help achieve our vision, our team collaborates with our players to gather their feedback throughout development. We are looking to add to our team with people who are all about having fun, taking chances and making great games.

Full Circle is looking for a Sr. Software Engineer - Procedural Tools to join the Skate Team to help us bring our game creation tech to the next level.

Responsibilities:

  • As a senior software engineer you are expected to be skilled at engineering communications, analysis, and clarifications. You will drive the improvements our game needs for procedural content workflows.

  • You will build the tools that power the content generation of the best games in the industry

  • You will create and support tools that implement procedural content workflows and game asset transformations

  • You will create and support workflows for procedural content creators and designers

  • You will create and support interfaces that empower our procedural artists

Qualifications:

  • 5+ years of experience in development of game engines and tools

  • Excellent working knowledge of C# and C++ and Python

  • Experience working with game content importing, exporting, and pipeline transformations

  • Experience working with WPF or other desktop UI frameworks

  • Experience with multithreaded programming and debugging

  • Experience working with a team of engineers to deliver software applications

  • Passion for making software to create games

Assets:

  • Experience working with User Experience, Usability or Interaction Design

  • Knowledge of content creation workflows in Maya and Houdini

  • Knowledge of mathematics and 3D concepts used in game engines and tools

  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.

Ceci ne s'applique pas au Québec. COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs. BASE SALARY RANGES • California (depending on location e.g. Los Angeles vs. Sacramento): º $161,100 - $239,700 USD Annually • New York (depending on location e.g. Manhattan vs. Buffalo): º $142,900 - $239,700 USD Annually • Jersey City, NJ : º $187,400 - $239,700 USD Annually • Colorado (depending on location e.g. Denver vs. Colorado Springs): º $153,100 - $206,200 USD Annually • Washington (depending on location e.g. Seattle vs. Spokane): º $142,900 - $230,000 USD Annually • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $133,400 - $193,200 CAN Annually Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.


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Sr. Software Engineer - Procedural Tools

Electronic Arts Inc.