Insomniac Games is looking for a Senior Environment Artist. Someone that can help lead the way and still produce amazing work in their own right. A person who sets an example to the production team by the creation of art assets, professional conduct, and can implement new production methods to improve performance and efficiency. This artist will act as a liaison with the tools department, and also builds environment art assets themselves.
Essential Duties and Responsibilities include the following:
Builds environment art assets and locations with an eye for composition and details requiring minimal oversight and delivered on time and at quality
Maintains consistent aesthetic and technical quality in all environments
Maintains consistent style under the direction of the Art Director and Lead Environment Artist
Works closely with level designers to Greymesh levels that work for design and gameplay and follow the aesthetic and technical guidelines set by the Lead
Works closely with the tools department to implement new production methods
Participates in the planning of project environments
Organizes Greymesh assets for Outsourcing and maintains communication with the outsourcing team
Works with internal pipeline to Imposter distant assets
Documents pipelines/processes to improve efficiency
Other duties may be assigned
Responsible for overseeing and/or creating the following environment art components:
Visual prototype levels
Technology test levels
Medium detail (asset) geometry
High detail (normal map generation) geometry
Instance composition and layout
Adhering to gameplay metrics
Zone/Region setup and implementation
Level optimization (including memory, GPU frame cost, CPU frame cost, disk size, streaming etc.)
Additional Production Responsibilities:
Tool beta testing
Assigning bugs and verifying bug fixes
Working with concept/polish team to ensure proper production quality
Shader writing when necessary
This position assists with the training of environment art team members and assists with problem solving for new technology. Schedules and guides a small team of environment artists. Mentors more junior staff and interns.
Education and/or Experience:
Fifth year college or university program certificate; or five to seven years related experience and/or training; or equivalent combination of education and experience.
Expert understanding of Maya (or Max), Photoshop, Z-brush or equivalent.
Expert understanding of generating normal maps from high poly models.
Proficient in texture creation with Photoshop, Substance Designer, or equivalent.
Advanced understanding of node based shader networks.
Advanced understanding of at least one current gen level editor.
Understanding of source control via Perforce or equivalent.
Understanding of Microsoft Office Suite.
Excellent foundations skills, including composition, design, and color theory. Strong traditional painting skills Ability to create models and shaders for a range of art directions, from photorealistic to stylized. Ability to meet deadlines under tight schedules. Willingness to receive direction and work closely with a team. Must play games or understand the goal of a level design.
If this sounds like the role for you - please click the APPLY button above to submit your application. Thanks!