Software Engineer, Graphics (University Grad)

Meta Platforms, Inc. Burlingame , CA 94010

Posted 4 days ago

As a Graphics Software Engineer at Meta, you can help build new, innovative devices and software that radically redefine the way people work, play and connect. What we build today could one day be the norm.

So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. We may not have all the answers.

But together, we're getting closer. You will design, build and test graphics features for AR, VR, and new platforms. In this role, you will participate in the definition of architecture and implementation of designs in both prototype and shipping consumer products as well as demonstrate good development practices and seamless collaboration.

Software Engineer, Graphics (University Grad) Responsibilities

  • Design and implement components and features for the graphics compositor for shipping Quest products and unannounced future devices.

Debug complex, multi-component issues.

Profile performance problems and drive optimizations that span the entire software stack.

Work across functional teams, program managers, and product managers to ship features that ultimately create awesome user experiences.

Minimum Qualifications

  • Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.

Experience working with C/C++

Experience in graphics programming. OpenGL, Vulkan, Direct 3D, Metal, etc.

Working knowledge of graphics fundamentals such as ray tracing, rasterization and linear algebra

Experience in developing software in team environments working with version control and CI pipelines

Interpersonal experience: cross-group and cross-culture collaboration

Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment

Preferred Qualifications

  • Currently has, or in the process of obtaining a Master's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.

Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems

Experience working with VR, MR, or AR devices inclusive of developing hardware or apps.

Experience working in mobile development working in Android

Locations

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect.

Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.

$117,000/year to $137,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable.

In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.


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