Electronic Arts Inc. Orlando , FL 32801
Posted 3 weeks ago
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL hockey, and EA SPORTS UFC.
The Senior Physics Engineer we're looking for will have a wide gamut of applied research experience with large world physics techniques and technologies. You excel at implementing novel solutions to complex real-time physics challenges and know how to strike a balance between quality and performance. You have mastered real-time rigid body simulation but understand its limitations, and you have ideas about how to improve upon it.
Your Responsibilities:
Be an expert in the engine's physics capabilities, working closely with the animation, design, tech art to optimally use the feature set for gameplay and world building.
Inspire technical innovation and improve the physics engines capabilities
Work closely with QA and technical leadership to ensure the stability and accuracy of physics systems by identifying, communicating, and resolving defects
Lead and participate in design and code reviews
Investigate and adopt new game technologies, practices, tools, and systems
Your Qualifications
Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
10+ years experience in software development with a strong C++ focus.
Excellent math skills
Experience with advanced physics tools/middleware
Experience with Frostbite, Unreal or Unity.
Experience applying physics technology to character features and world building
Experience developing complex physics based systems for published games with at least one shipped title
Experience developing in and debugging multi-threaded/concurrent architectures.
Experience working with Microsoft, Sony, or Nintendo game consoles.
Experience working with iOS and Android.
Experience with large scale game services
Experience with Visual Studio and knowledge of debugging tools.
Ceci ne s'applique pas au Québec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
º $161,100 - $239,700 USD Annually
º $142,900 - $239,700 USD Annually
º $187,400 - $239,700 USD Annually
º $153,100 - $206,200 USD Annually
º $142,900 - $230,000 USD Annually
º $133,400 - $193,200 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Electronic Arts Inc.