Senior Concept Artist

Owlchemy Labs Austin , TX 78758

Posted 2 weeks ago

Job Summary: 

Owls in this role visually design objects, characters, spaces, and other game elements, consulting with the creative team to realize product vision through art. Additional areas of contribution may include supporting user interface design, marketing materials, key art development, and brand materials as needed. 

Responsibilities:

  • Deliver high-quality conceptual artwork adherent to approved style guides, against tight deadlines, rapid iteration, and other constraints
  • Maintain an understanding of VR’s unique constraints on object interactivity, player expectation, and spatial design, and account for these in concepts
  • Create concepts showcasing the design, functionality, and key characteristics of a given game element to communicate ideas and collaborate with other disciplines
  • Collaborate with project and art leadership to ensure concepts are growing and enriching the IP and meeting gameplay needs
  • Manage owned tasks as well as larger, complex projects while effectively meeting deadlines
  • Balance keeping designed objects familiar with adding humorous, playful, world-building twists on them

Requirements

Required Skills/Abilities: 

  • Firm grasp of art and design fundamentals, with a deep understanding of form, shape, structure, and silhouette and the ability to self-critique at all phases of project development
  • Proficient in a variety of digital 2D software programs such as Photoshop and Illustrator, with a willingness to learn new software programs and tools
  • Familiarity with end-to-end game development pipelines for art content
  • Ability to effectively communicate and translate ideas from blue-sky exploration to model-ready concept artwork, within a highly iterative and collaborative work context
  • Autonomous self-starter mindset with an aptitude for creative problem solving and the ability to break down complex projects and deliverables into manageable, estimate-able increments
  • Highly organized and able to manage multiple projects involving multiple Owls simultaneously and with little oversight from project leadership

Required Education and Experience:

  • High School Diploma or equivalent
  • Prior credited experience on one or more game titles, supporting environment, prop, or character concept design
  • Providing of a portfolio of work demonstrating strong artistic and storytelling ability
  • 4+ years experience as a concept artist

Preferred Education and Experience:

  • 5+ years experience relevant to the position
  • Prior experience developing VR games or products
  • Shipped products showcasing technical art abilities
  • Basic understanding of 3D modeling
  • Appreciation of puns (or at least the ability to groan at them)

Physical Requirements: 

  • Owls must be able to use virtual reality headsets but are not expected to own one.

Position Type/Expected Hours of Work: 

This is a full-time, work from home, 40-hours per week position. Core hours of work are Monday through Friday, 10:00 a.m. to 4:00 p.m. CT. 

Travel:

For Owls working outside of the Austin, TX area, travel to Austin may be required 4 to 6 times per year.

For Everyone:

We care about creating “VR for Everyone” - and that includes creating a welcoming workplace for everyone. 

Owlchemy provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training. 

Other Skills and Responsibilities:

This job description doesn’t cover or contain a comprehensive listing of everything you might do at Owlchemy. As a small team of wildly talented individuals, we encourage career growth, exploration, and the wearing of many hats. As such, roles and responsibilities are collaborative and may change or evolve over time based on our needs and your particular skill set.

Benefits

  • 20 days of vacation
  • Unlimited sick days
  • School loan repayment assistance
  • New parent benefits
  • Health/Dental/Vision Plans
  • Retirement Plan
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