Research Engineer

Meta Platforms, Inc. Sausalito , CA 94966

Posted 2 months ago

Meta Reality Labs Research (RL-R) brings together a diverse and highly interdisciplinary team of researchers and engineers to create the future of augmented and virtual reality. We are currently seeking research engineers with a passion for technology to develop the next generation of digital humans and avatars.

The focus of this role includes human shape, motion, and appearance capture, as well as biophysical modeling, simulation and rendering. The position requires a combination of education and experience in computer vision, computer graphics, robotics and machine learning.

Research Engineer Responsibilities

  • Plan and execute cutting-edge research to advance the state of the art in digital humans and avatars.

Develop new advanced technologies related to the generation of realistic digital humans, like differentiable physics-based simulation and rendering techniques, human biophysical models, or generative AI.

Formulation of new machine learning, analysis, and simulation approaches for digital humans.

Collaborate with other researchers, engineers and 3D artists to prototype hardware and software solutions, experiments and concepts that advance the entire project.

Minimum Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.

PhD in the field of Computer Graphics, Computer Science, Mathematics or Machine Learning with a proven academic or equivalent industrial track-record.

15+ years of experience in realistic character generation: 3D human shape and pose capture, dynamic model reconstruction, photorealistic differential rendering and relighting, motion synthesis and retargeting, physics-based simulation, or generative AI models.

Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as publications at leading conferences (e.g., SIGGRAPH, CVPR, ECCV and ICCV, NeurIPS, ICLR, ICML) or journals (e.g., TOG, PAMI, IJCV, JMLR).

Experience with C++, Python.

Preferred Qualifications

  • Experience with character generation for high-end VFX and/or video game applications.

Experience with designing real-time systems in C++, Cuda.

Experience with image processing, multiview systems, camera calibration, pose estimation, non-rigid ICP, non-linear optimization, neural networks training and deployment, PyTorch, distributed and cloud computing.

Experience with 3D packages such as Maya, Blender, Unreal Engine, Unity.

Locations

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect.

Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.

$264,000/year to $342,000/year + bonus + equity + benefits

Individual pay is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base salary only, and do not include bonus, equity or sales incentives, if applicable.

In addition to base salary, Meta offers benefits. Learn more about benefits at Meta.


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