Pixar's Software R&D Department develops the studio's in-house proprietary filmmaking software. This is an opportunity for you to work alongside our artists and engineers to design and implement the infrastructure, tools, and workflows used to render 3D scenes into the final imagery seen on screen by audiences around the world.
Our Rendering Pipeline Software Engineers are responsible for supporting all of the rendering needs across the studio, including technology for submitting, managing, debugging, and optimizing those tasks. You will be challenged by our production teams to enable Pixar to continue raising the bar of what can be artistically and technically achieved in computer animated films.
Design, develop, and maintain Pixar's rendering pipeline and tools
Collaborate effectively with our team of engineers, QA, Build, UI, Doc, and Project Managers
Partner with our world-class artists and technologists to contribute to our state-of-the-art software and support Pixar's film production
Professional experience or a demonstrable aptitude in C++ and Python
Ability to trouble-shoot with a high attention to detail and quality
The ability to thrive in an evolving production-centric environment by being adaptable and resilient
Bachelor's degree in Computer Science or equivalent professional experience
Experience with modern UI development toolkits, especially Qt
Understanding of UNIX/LINUX programming workflows
Knowledge of modern rendering architectures or prior experience with render farm systems
Prior exposure to 3D computer graphics applications (e.g. Katana, Houdini, Unity, Unreal) is a plus
Pixar is an Equal Opportunity Employer. We know our storytelling is at its best when we include, celebrate and embrace difference. We strive to be a diverse workforce that is representative of our audiences, and where all can thrive and belong. We are committed to building a team that includes and respects a variety of voices, identities, backgrounds, experiences and perspectives. | Follow us on Twitter @PixarRecruiting.