Rendering Engineer, Software Infotainment

Tesla Motors Palo Alto , CA 94306

Posted 3 months ago

The Role

We are looking for a motivated real-time rendering engineer to help us advance the software infotainment system in our cars. We are aiming to build the world's best in-car experience by taking full advantage of our 17-inch display, graphics hardware, and recent advances in features. The ideal candidate is self-driven and looks forward to solving challenging problems. In-car graphics relies heavily on rendering technologies like OpenGL. The ideal candidate is an expert with OpenGL/DirectX and can use it to create real-time rendering techniques such as deferred rendering, HDR, ambient-occlusion, particle systems for snow, rain, etc. We are looking for engineers that can write rendering engines like Unreal, not simply those engineers that use them as a black box.


  • Write GLSL shaders to implement specific real-time rendering effects

  • Design and implement real-time rendering techniques.

  • Design, code, and debug software running on Linux-based development platforms.

  • Diagnose and fix performance issues related to memory/disk footprint, frame rate, and network bandwidth.

  • Work with a cross-functional team of hardware engineers, application/UI software engineers, QA/Validation, and designers.


  • Proficient in C and C++.

  • Proficient in OpenGL and OpenGL ES2.

  • Experience writing and shipping real-time rendering techniques, like shadow maps, etc.

  • Good understanding of the rendering pipeline, from the perspective of an engineer building a game rendering engine.

  • High standards for code quality, maintainability, and performance.

  • Experience with video game rendering architectures is a plus.

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