Are you a fan of Minecraft? So are we! You can lend your design skills and industry experience to help shape the future of a game loved by millions. We need exceptionally talented fans to be a part of the exciting opportunities the brand can bring.
We are looking for an exceptionally talented user experience design lead and Minecraft fan to help shape the future of a game loved by millions. If you love Minecraft, know its detailed systems inside and out, and are versed in a wide variety of different game types, platforms, and input methods, this job may be for you.
5+ years work related experience required
2+ years design experience in console gaming
Strong understanding of UX conventions and best practice across controller input, mouse/keyboard input, and touch input
Has completed at least 1 development cycle in a Lead Design role on a shipped Game
Experience creating digital prototypes in Figma, Adobe XD, Sketch, Origami, or Marvel
Excels at leading a team in cross-functional communication and scoping designs to fit a schedule
Possesses a strong critical eye and passion to "find the fun" in the player's experience
Able to motivate others and drive them to pursue excellence. Easily delegates responsibility to grow team members.
Willingness to explore, iterate and collaborate on difficult problems
Ability to pitch and land new approaches and ideas
Efficiently leverages telemetry, analytics, and user research into the team's design process
Knowledge of the Minecraft franchise including differences between the PC Java, console, and Bedrock editions and the various modes of play available in each
An exceptional candidate will have one or more of the following:
Programming experience for front end
Web design experience
Driving collaboration across multiple teams in different time zones
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.
Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.
Lead the UX Design Team to shape and drive a design vision, UX, tone, feel, goals and quality bar
Work with the Creative Leadership Team to understand the product's vision and design gameplay/complete tasks to meet those goals across several platforms
Generate design ideas; present and sell designs to the game team. Understand player needs and motivations and integrate them into game design to contribute to user features and functionality.
Contribute to task & dependency analysis, scheduling, and risk mitigation plans
Lead the design and implementation of prototypes, mock ups, task analysis, usability studies, personas, user flows, wireframes, style guides, navigational structures, and affinity diagrams.
Work with the development team to maintain quality as they implement new features
Facilitate collaboration with various product owners, analytics, research, and user feedback to ensure that the customer's desires are being fulfilled