Graphics Software Engineer
If you're interested in 3D graphics or compute technologies and in working with leading graphics software engineers on Intel's latest GPU/CPU architecture, then our Visual Technologies Team has opportunities for you. VTT delivers Intel's 3D graphics, media, display GPU, and Parallel Computing Technology.
As a Graphics Software Engineer you will be responsible for design, development and delivery of 3D and Compute Compiler for Intel's GPU. Intel Graphics Compiler is a unified compiler across 3D and Compute APIs like DirectX, OpenGL, OpenCL, Vulkan, Metal, and usage models like AR/VR, Machine Learning, Deep Learning on multiple operating systems Windows, Linux, MacOS. Being part of the Intel Graphics Compiler team, support, improve, and maintain current platforms and enable Compiler capabilities on next generation platforms.
Work with various partners to enhance and improve graphics performance on upcoming processor graphics devices by analyzing performance issues in the compiler and applications, implementing software performance improvements, and recommending future hardware & software improvements. Add Tools and Infrastructure for maintaining functional and performance health of the compiler.
You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Experience listed below would be obtained through a combination of your school work/classes/research and/or relevant previous job and/or internship experiences. This is an entry level position and will be compensated accordingly.
The candidate must have a Master's degree.
+6 months of experience with the following:
Algorithmic background and strong analytical and problem solving skills.
Practical knowledge of C/C++ and/or Python programming language.
Dedication, proactive attitude, passion and focus on results.
Very good communication skills. Knowledge of English language at intermediate level.
Personal interests and/or hobby in the area of 3D graphics, GPGPU or artificial intelligence would be an added advantage.
3D rendering pipeline and 3D/Compute APIs e.g. DirectX*, OpenGL*, OpenCL*, Vulkan*, etc. would be an added advantage
Inside this Business Group
Intel Architecture, Graphics, and Software (IAGS) brings Intel's technical strategy to life. We have embraced the new reality of competing at a product and solution levelnot just a transistor one.
We take pride in reshaping the status quo and thinking exponentially to achieve what's never been done before. We've also built a culture of continuous learning and persistent leadership that provides opportunities to practice until perfection and filter ambitious ideas into execution.
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance....
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