Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you'll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you'll be responsible for crafting and building the technology that fuels Apple's devices. Together, you and your team will enable our customers to do all the things they love with their devices. In this role, you will be responsible for performance analysis, tuning, and debug of Apple's GPU products. As a member of our Hardware design team, you will collaborate closely with other GPU Design and Software Engineers to study, debug and improve the performance of Apple's mobile GPUs.
Strong hardware and software debug skills GPU hardware and architectural knowledge Knowledge of graphics rendering algorithms Experience with one or more graphics APIs: OpenGL, Metal, or DirectX Scripting and programming experience Experience with RTL - System Verilog or VHDL Waveform analysis Excellent written and verbal communication, excellent organization skills, and highly self-motivated Ability to work well in a team and be productive under aggressive schedules
Run, triage, and debug performance tests to identify issues in hardware and software
Analyze both top-level and unit-level GPU IP for performance issues
Propose novel hardware solutions to improve GPU performance
Develop tools and infrastructure to measure, characterize, and communicate GPU performance
Work with architecture, hardware, and software teams to analyze and improve performance
BS or MS in EE/CS/ECS