Our Client is a video game publisher passionate about making great games that help players understand and shape the world. Their mission is to help make the incredible investment of time and energy in video games meaningful through high quality commercial video games and aligned learning programs. We are seeking a skilled and motivated Environment Artist to join the team and help build an exciting new 3D game series to be released on PC. You'll be creating and designing environmental backgrounds, assets and textures within a wide range of visual styles, while collaborating with a talented team of artists, animators, designers, and programmers. The ideal candidate has a broad interest in diverse areas of game development and a critical eye for opportunities to improve the quality of the game.
As our Environment Artist you will ...
Craft a wide range of Interior and exterior environments and implementing them into Unity
Create structures with organic and unusual architecture
Create high poly sculpts or hard surface models and low poly in-game models based on original concepts or references.
Create photorealistic original textures using various tools and middleware.
Setup materials and shaders to achieve the best possible final quality.
Setup Terrain objects.
Setup Initial pass for dramatic and compelling lighting.
Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.
Keep artistic style consistent with defined visual style for the game and adhere to technical specifications
Collaborate and communicate constructively with Designers, Engineers and Technical Artists.
Able to time estimate and collaborate with production to maintain pipeline and meet deadlines.
We're looking for someone who has
3+ years of experience creating quality assets for games, film or animation.
Shipped at least one commercial game title
Excellent communication skills and ability to work within a team.
Self-driven to complete assigned tasks in a timely manner while maintaining a high level of quality.
Excellent skills in one of the leading modeling packages (3DS Max, Maya, etc.) and Photoshop.
Very creative and an excellent eye for detail.
Good knowledge of composition, color theory, & lighting.
Good knowledge of physically based rendering (PBR).
Experience with procedural content creation packages a plus (Substance, Houdini, World Machine).
Basic knowledge of lighting tools and pipelines.
Basic knowledge of direct and indirect light, luminance and color theory.
Basic knowledge about Level Design is a plus.
It's a bonus if you have
Knowledge of Unity's art production pipeline and performance optimization
Basic knowledge about Level Design
Andiamo is an Equal Opportunity Employer
Andiamo provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability or genetics. In addition to federal law requirements, Andiamo complies with applicable state and local laws governing nondiscrimination in employment in every location in which the company has facilities. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.
All qualified candidates are encouraged to apply by submitting their resume as an MS word document including a cover letter with a summary of relevant qualifications, highlighting clearly any special or relevant experience.