Bachelor's Degree or above in Computer Science in Engineering or a related technical discipline; or the equivalent combination of education and technical training.
Proficiency with one of DirectX or OpenGL ( or their equivalent APIs in major game engines ).
Hands-on experience with the entire graphics pipeline, from pre-processing assets to pixel shading.
GPU programming aptitude ranging from compute to pixel shaders.
Deep working knowledge of GPU optimization techniques.
Strong 3D math skills ( linear algebra, matrix / vector math, trigonometry, etc.
Signal processing know-how, and the ability to apply it to 3D "voxel" images.
Self-motivated interest in state-of-the-art computer graphics.
Strong analytical, problem-solving, and critical-thinking skills.
Outstanding mindset for collaboration and communication.
Strong verbal and written communications skills.
Ability to travel occasionally for conventions and customer demos.
Skilled implementation of GPGPU solutions.
Demonstrated experience in parallel processing for the CPU.
Strong knowledge of dynamic simulation and physics techniques.
Experience in VR / AR / MR development.