Backend Engineer, Social VR

Facebook Menlo Park , CA 94025

Posted 9 months ago

(Menlo Park, CA)

Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities we're just getting started.

As a VR Backend Engineer working within the Social VR Team at Facebook, you'll be a key driver for creating the connective tissue between emergent Social VR experiences and the immense power of the Facebook network, enabling social virtual reality experiences that will define the future of online social interaction. The ideal candidate is an experienced software engineer with expert knowledge of Facebook core technologies.

Responsibilities

  • Drive and implement technical solutions to a variety of Social VR features as it relates to the Facebook infrastructure, such as data persistence, efficiently storing and fetching user content, and supporting new VR-centric content types

  • Identify opportunities to share technology across teams

  • Partner with product visionaries to deliver innovative VR experiences

  • Evangelize technical solutions, frameworks, and best practices across the team and org as it relates to interacting with Facebook infrastructure and services

Minimum Qualifications

  • 5+ years of experience as an engineer building product features with core FB technologies, including PHP/Hack, GraphQL, and EntSchemas

  • Experience partnering with internal and external teams to incorporate their innovations and vice versa

  • Bachelor's degree in Computer Science, Mathematics, or related field

Preferred Qualifications

  • Virtual reality experience (Rift, Vive, Gear VR, etc.)

  • C# or other typed/structured programming language experience

  • Understanding of runtime performance and memory use tradeoffs, even in garbage collected environments

  • Unity 3D experience

  • Thrives in dynamic, fast-paced environments

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