ART - Environment Prop Artist

New!

Sucker Punch Productions Remote , WA 98053

Posted Today

We are looking for very talented Environment Prop Artists to join the Sucker Punch team on a contract. Candidates must be proficient in complex 3D modeling, UV editing, texture placement, creation and editing of layered textures.We have a dynamic, creative and friendly atmosphere at our studio, where you can have a big impact on a project as an individual and as part of the creative team. Come join us at our Seattle/Bellevue studio & remember to bring your snowboard, rain jacket and mountain bike so you can explore the beautiful Pacific Northwest.RESPONSIBILITIES:
  • Modeling and texturing of game environment assets using Autodesk Maya
  • Creation of realistic looking textures in Substance Designer/Painter, Photoshop and in our proprietary shaders and tools
  • Learn our production pipeline, methods, and how to implement models into the run-time engine
  • Models must work within the performance and memory constraints of the game engine and hardware
  • Willingness and understanding to incorporate gameplay metrics and mechanics
  • Adhering to production schedules to meet down-stream production needs
  • Ability to adapt and assume new responsibilities should the need arise
  • Possible placement of assets into the run-time game environment
  • Providing feedback to outsourcing
QUALIFICATIONS:
  • Highly skilled in creating textures and models
  • Proficient in Maya and Photoshop
  • Ability to follow art direction critiques and produce results on deadline
  • A strong artistic sense of shape, proportion, and color
  • Solid skills in texturing and UV editing
  • Ability to work well within a team is a must
  • Sense of collaboration and self-discipline is also a must
  • Great at receiving and providing feedback
DESIRED SKILLS AND PLUSES:
  • Knowledge of real-time rendering tech
  • Experience and skills using ZBrush or other sculpting software
  • Console development experience
  • Knowledge of Substance
  • Outsourcing integration and feedback experience
This is a contract role.As well as open to remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$37.50 - $56.22/hrPlease review benefit information here:https://www.dzconnex.com/summary-of-benefitsThis website is subject to the following terms:https://catsone.com/policies-and-terms/
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ART Environment Prop Artist

Sucker Punch Productions

Posted 3 months ago

VIEW JOBS 11/18/2022 12:00:00 AM 2023-02-16T00:00 <p>We are looking for very talented Environment Prop Artists to join the Sucker Punch team on a contract. Candidates must be proficient in complex 3D modeling, UV editing, texture placement, creation and editing of layered textures.</p><p>We have a dynamic, creative and friendly atmosphere at our studio, where you can have a big impact on a project as an individual and as part of the creative team. Come join us at our Seattle/Bellevue studio &amp; remember to bring your snowboard, rain jacket and mountain bike so you can explore the beautiful Pacific Northwest.</p><p>RESPONSIBILITIES:</p><ul><li><p>Modeling and texturing of game environment assets using Autodesk Maya</p></li><li><p>Creation of realistic looking textures in Substance Designer/Painter, Photoshop and in our proprietary shaders and tools</p></li><li><p>Learn our production pipeline, methods, and how to implement models into the run-time engine</p></li><li><p>Models must work within the performance and memory constraints of the game engine and hardware</p></li><li><p>Willingness and understanding to incorporate gameplay metrics and mechanics</p></li><li><p>Adhering to production schedules to meet down-stream production needs</p></li><li><p>Ability to adapt and assume new responsibilities should the need arise</p></li><li><p>Possible placement of assets into the run-time game environment</p></li><li><p>Providing feedback to outsourcing</p></li></ul><p>QUALIFICATIONS:</p><ul><li><p>Highly skilled in creating textures and models</p></li><li><p>Proficient in Maya and Photoshop</p></li><li><p>Ability to follow art direction critiques and produce results on deadline</p></li><li><p>A strong artistic sense of shape, proportion, and color</p></li><li><p>Solid skills in texturing and UV editing</p></li><li><p>Ability to work well within a team is a must</p></li><li><p>Sense of collaboration and self-discipline is also a must</p></li><li><p>Great at receiving and providing feedback</p></li></ul><p>DESIRED SKILLS AND PLUSES:</p><ul><li><p>Knowledge of real-time rendering tech</p></li><li><p>Experience and skills using ZBrush or other sculpting software</p></li><li><p>Console development experience</p></li><li><p>Knowledge of Substance</p></li><li><p>Outsourcing integration and feedback experience</p></li></ul><p>This is a contract role. As well as open to remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.</p><p>$37.50 - $56.22/hr</p><p>Please review benefit information here: https://www.dzconnex.com/summary-of-benefits</p><p>This website is subject to the following terms: https://catsone.com/policies-and-terms/</p><br> Sucker Punch Productions Remote WA

ART - Environment Prop Artist

Sucker Punch Productions