At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. To help Apple get there, the Connected Media software team is seeking a self-motivated Software Engineer to ensure a stellar Media Experience across the entire Apple Ecosystem.
Do you bring passion and dedication to your job? If yes, we are looking for individuals like you.
This team is a part of the Interactive Media Group (IMG) that provides the media and graphics foundation across all of Apple's innovative products including iPhone, iPad, Apple Watch, AppleTV, HomePod, and the Mac. The team has played a major role in delivering some of the recent exciting features such as Whole Home Audio with HomePods and the AirPlay2 speaker ecosystem. AppleTV Home Theatre, AirPlay 2 enabled smart TVs, CarPlay, and much more.
Excellent programming skills with knowledge of C/C++ or Objective-C
Knowledge of computer architecture, development on real-time and high-level operating systems
Strong attention to detail: proactively thinks of the corner cases
Proficient in debugging problems in a large code base
Willingness to work on new areas with unfamiliar technologies
Collaborates well with multi-functional engineering teams
Produce good quality work under tight schedules and rapid development cycles
The Connected Media team is looking for a software engineer with strong technical, programming, debugging and analytical skills. You will be involved in all stages of developing ground breaking features as well as supporting our existing ecosystem.
As a member of this team, you will have an outstanding opportunity to work across many of Apple products and play a central role in the media software stack. As part of the media stack, we are responsible for delivering audio, video, and screen content from one device to another. We use a variety of Apple technologies to achieve this, including Bonjour and BluetoothLE in order to discover nearby devices, infrastructure and peer-to-peer WiFi to deliver media data, the audio and media frameworks to acquire the media data, and many more to provide group playback synchronization, metadata delivery for user interface presentation the list goes on and on.
Education & Experience
BS/MS in Computer Science or equivalent
Nice to have but not required:
Experience working in audio or media software stacks
Debugging sophisticated problems in a highly concurrent environments
Ability to work with designers and recommend behavioral policies based on hardware and software capabilities and limitations
Ability to work with quality engineers to develop test plans for new features
Track record of designing and building architectural platforms that hold up over time to the addition of new features and hardware platforms